Adding the human factor... ...allowing for diversity Computation
Street Network AnalysisUrban Network Analysis was carried out by using the UNA Toolbox for Rhino.
...the most needed connection
...next steps I will rethink my own view on computational methods and try to make my standpoint clearer.
What are the parameters that the analysis does not consider, for example disabled people that cannot take bumpy trails or need benches. Another route will be attractive to them than to children who look for adventure. Expand on the efficiency and try to now get into qualitative research on what makes the different routes attractive and how to improve them. So the limitations in computational design is maybe that you can allow for diversity but only as a computable variable that may be to specific. Do I come up with my own method on what patterns form a town and question the existing literature and methods (Space Syntax, A Pattern Language) or do I move within that area but adapt to a more modern approach that allows for diversity and sustainability and answers the particular questions that only within the system of Mountmellick are raised.
"Parametric design is only as strong as the parameters" About parameters: 15 basic parameters in urban design by Gudjon Thor Erlendsson I've highlighted the parameters that are more relevant to this project:
SURPRISE // How different the town centre feels in comparison to the residential outer parts. They have a detached feeling to them. Every house looks the same. The streets are very clean but lifeless. The centre has layers, decade stacked upon decade. Maybe it is my point of view, as I didn't grow up in an small irish town, but you can feel the nostalgia and years in the city centre. The outskirts are lacking culture, individuality and public green. TECHNOLOGY // Via computation my aim is to first find suitable space for future growth and create a more individual neighbourhood without copy paste houses. How could the people of Mountmellick interact or participate in such a process? NEXT STEP // I am starting to analyse the different typologies I find in the outskirts of Mountmellick, but as well in the older structures asking myself the following questions: How are the houses connected to public space? What are the major characteristics of the typologies? Are there design elements, shapes or materials that "hold the town together"? Thinking about how to model the town parallel in grasshopper and on paper. What connections can I draw, what are the main actors I can identify, that morphed the town to the way it is today. Major keys seem to be floodings, residential growth and decline of a traditional centre. Which things can I model digitally and which are better to to be done by hand. The layering of these two mapping techniques is going to be essential.
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May 2024
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